

When you import a resource to overwrite the original, Harmony adds your newly edited resource to the. If you are using Harmony, resources do not need to be in the Warehouse for you to edit them. That includes images that used to be imported through the Warehouse including the shadow, bump, spec, and the emission map: All images for CAS items should be imported using the Textures tab. You should no longer import images for CAS items in the Warehouse. What this means: After you clone a CAS item if you click into the Warehouse before doing anything else, all you will see is a CAS Part. package leaner and easier on the game when installed. All other resources will still be using game file referenced material. package will contain only the resources necessary for your item to function properly and as expected in the game. When you are finished making your item, your. package and the reference in the CAS Part is updated to reference your newly added resource. If you edit a resource, that resource is then added to the. The referenced resources are located in the game files. This resource contains references to all other resources that item has. Instead of cloning resources of potential interest, Harmony clones only the CAS Part. This was true of all versions up to and including the Jackpot series. package with the assumption that they might be needed for editing. In the past, when Sims 4 Studio cloned a CAS item, many resources were added to the. This post is intended to clear up some of the questions. There have been several questions related to the absence of resources in the Warehouse list when cloning a CAS item using Harmony. If you have questions or comments please post them in the tutorial thread :) sims 4 studio sims 4 tutorial sims 4 object tutorial S4CC sims 4 studio tutorial The finishing steps in Blender are very easy and anyone able to make a new mesh in any editor will be able to accomplish them with no problem. This allows people who prefer editors like 3DS, Milkshape, or Maya to easily create new object mesh.packages for Sims 4 using Sims 4 Studio. obj used in this tutorial is a Sims 3 ->4 conversion mesh previously meshed in Blender and mapped in Milkshape but you can use any 3D editor to create and map your item. obj, create/map your new mesh in Blender, or import the mapped mesh using some other format that Blender has addons for. obj format but the same basic method will work whether you use an existing. This tutorial shows you how to make a clone of an EA object and then replace the original mesh with your own mesh. There is a new tutorial showing how to use this feature in the Sims 4 Studio Tutorials forum. Sims 4 Studio (LOVE) is a beta version which allows you to create new mesh.
